<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>猪的逆向vlog</title><link>https://blog.scumprism.com/</link><description>Recent content on 猪的逆向vlog</description><generator>Hugo -- gohugo.io</generator><language>zh-CN</language><copyright>© 2026 PigsWillBeKilled</copyright><lastBuildDate>Thu, 17 Sep 2026 23:10:00 +0800</lastBuildDate><atom:link href="https://blog.scumprism.com/index.xml" rel="self" type="application/rss+xml"/><item><title>SCUM 人物创建技能校验漏洞：负经验值与分组伪造</title><link>https://blog.scumprism.com/scum/negative-experience-bypass/</link><pubDate>Thu, 17 Sep 2026 22:50:00 +0800</pubDate><guid>https://blog.scumprism.com/scum/negative-experience-bypass/</guid><description>负经验值能让技能消耗变成负数，伪造技能分组则能把消耗转移到其他属性预算。两项缺陷可以独立存在，也能组合影响人物创建校验。</description></item><item><title>字节序观察器</title><link>https://blog.scumprism.com/labs/byte-order/</link><pubDate>Thu, 17 Sep 2026 10:00:00 +0800</pubDate><guid>https://blog.scumprism.com/labs/byte-order/</guid><description>一个可离线运行的静态实验：保持内存字节不变，观察读取顺序与符号解释如何影响数值。</description><media:content xmlns:media="http://search.yahoo.com/mrss/" url="https://blog.scumprism.com/labs/byte-order/feature.webp"/></item></channel></rss>